Niko forecasts MMOGs to generate $6.1 billion in China in 2012

By dkale On 31 May, 2012 At 09:50 PM | Categorized As !Special Feature, Hot Topics!! | With 1 Comment

Niko Partners

Despite surge in social and web-games, massively multiplayer online games (MMOGs) will comprise majority of PC online game revenue through 2016.

SAN JOSE, Calif. – May 31, 2012 – Niko Partners, the leader in Asian Games Market Intelligence™, today announced the availability of a new report called China’s MMOGs and Payment Methods with analysis of the MMORPG and advanced casual game segments, the gamers who play them and the way gamers pay for them. Based on Niko’s surveys, interviews, and Top Ten games lists, the report highlights key trends and actionable insights regarding the continuing dominance of MMOGs in a market where the recent surge in popularity of casual, social and web game segments has justified a lot of media attention. This is critical analysis for any online game company, PC hardware maker, components maker, service provider, or institutional investor with an eye on China.

“China is home to more than 150 million gamers who collectively generate half of the global PC online games revenue, and several large online game companies that have begun to expand internationally. Our analysis shows that while Chinese gamers start with casual and social games, many evolve into MMOG gamers and then contribute much more revenue than gamers who stick to simpler games,” said Lisa Cosmas Hanson, managing partner of Niko Partners. “The percentage of online games revenue derived from MMORPGs has declined in the past several years, but the combined massively multiplayer online games segment of MMORPGs and advanced casual games will remain critically important throughout our 5-year forecast period.”

Key takeaways from Niko’s China’s MMOGs and Payment Methods report include:

·      Chinese gamers are more likely to spend money on MMORPGs than on any other type of game, with 85% of gamers who play MMORPGs spending money on games.

·      More than 60% of China’s Online Games Revenues Comes from MMOGs.

·      Numerous strong Chinese online game operators compete head-to-head for MMORPG market share, but Tencent reigns supreme for advanced casual games.

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  1. Jeremy says:

    I love FFXI. It was my first MMO.FFXIV is an abomination coeaprmd to FFXI though.So far FFXIV’s story is bad, there’s no open areas to explore other than the Ul’dah one, and the classes are all pretty lame. (only 6 areas ingame)It’s so bad it should be considered a payed beta. and there’s still loading screens between areas.GD Star Ratingloading…GD Star Ratingloading…

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