Acquisition Solidifies Wargaming’s MMO Dominance And Future Expansion

By dkale On 8 Aug, 2012 At 09:10 PM | Categorized As !Gaming News, !Special Feature, World of Tanks, World of Warplanes | With 1 Comment
Wargaming Acquires BigWorld

8th August, 2012 — Wargaming, the award-winning online video game developer and publisher, today announced that it has acquired BigWorld Pty Ltd, an Australian-based middleware company providing reliable high-end platforms for developers of massively multiplayer online games and virtual worlds.

The acquisition will allow Wargaming to consolidate its position as a leading publisher in the free-to-play market and expand its opportunities for further development in the industry as well as explore new platform possibilities.

“This is a pivotal event that further reinforces Wargaming’s growth and expansion,” said Victor Kislyi, CEO of Wargaming. “BigWorld Technology is helmed by highly experienced professionals, and our acquisition of it enables us to take all of its technology in house, providing a winning combination of technical expertise and service excellence to players worldwide.”

Wargaming and BigWorld Pty Ltd have a long history of fruitful collaboration. World of Tanks, the free-to-play MMO action is powered by BigWorld technology, which has made it possible to bring millions of users simultaneously together and in turn has helped redefine the concept of ‘massive’ in gaming.

“We are excited to join the Wargaming family and share the booming success of the company’s flagship MMO World of Tanks, as well as to contribute to the tremendous potential of its forthcoming titles: World of Warplanes and World of Warships,” said BigWorld CEO John De Margheriti. “We fully expect that BigWorld technology will reinforce Wargaming, broadening the company’s technical expertise and knowledge in the industry, and helping it excel its unique creativity and experience.”

About Wargaming:

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 900 people across such key regions as North America, Europe, Russia, and Asia.

Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the company’s flagship armored MMO World of Tanks, launched in April 2011 and currently boasting 30 million players worldwide, the flight combat World of Warplanes, named one of the most anticipated MMOs for 2012, and the naval World of Battleships, scheduled for release in 2013.

In June 2012, Wargaming announced the Service, the epicenter of a battle-centric gaming universe that will gather the series under a single portal –

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  1. Alex says:

    I’m not so experienced with MMOs, but is a good story in MMO itlsef really matters with such a great background like in Star Treck, Star Wars, LOTRO and even WOW. Players know this worlds and many of them subscribe to play only because they know what they will recieve. The implementation of the world depends on designers and developers. Writers have already done their part of work, introducing virtual worlds into the minds of future players, and now they may just sit back in armchair drinking wine.Also, quest texts surely should be rich and expressive, but what percentage of players even read them? Outstanding quests with interesting dialogs is a must for a single player games, but MMO assumes there’s a group of players challenging it. They are surely interested in main concepts of the quest, but what is more important to them is to communicate and cooperate to reach the big shining medal (honor, status) at the end.I’m a developer, not a cool designer, even not a mega-writer. 🙂 And my vision of this things may not have any intersections with the real world you live in.

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