EVE Online
By dkale On 23 Jun, 2012 At 09:46 AM | Categorized As | With 1 Comment

EVE Online

Member of the MMO Hall of Fame Class of 2012

EVE Online – Inferno

Developer: CCP Games
Publisher:  CCP Games
Launched:  May 6, 2003
Genre: Science Fiction
Pay status:  Subscription

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EVE ONLINE TIMELINE
  • May 6, 2003 – EVE Online launches in the United States
  • May 6, 2003 – EVE Online launches in the United Kingdom
  • May 23, 2003 – EVE Online launches in Europe
  • March 14, 2006 – Eve Online announced a DirectX upgrade to their graphics engine
  • June 13, 2006 – EVE Online launched an Open Beta test in China
  • October 2006 – It was noted that the average age of EVE Online was 27, male, who played more than two hours a day and up to 17 hours perweek.
  • March 10, 2009 – EVE Online was distributed through Atari and released in retail box form
  • March 10, 2009 – Eve Online’s 11th expansion, Apocrypha was released
  • May 6, 2009 – CCP stated that they had more than 300,000 active subscribers
  • August 12, 2009 – The first EVE Online original soundtrack Vol.1 is made available on iTunes
  • December 1, 2009 – EVE Online’s 12th expansion, Dominion, was released
  • May 26, 2010 – EVE Online’s 13th expansion, Tyrannis, was released
  • December 2010 – EVE Online had approximately 357,000 active accounts
  • July 7, 2011 – CCP announced a partnership with Nexon to bring their localized game client and product services to Japan
  • November 2011 – EVE Online’s 16th expansion, Crucible was released
  • March 8, 2012 – EVE Online is inducted into the MMO Hall of Fame
  • May 22, 2012 – EVE Online Inferno expansion was released

 

If you’d like to contribute some important dates to this EVE Online Timeline, please email us at MMOHOF@gmail.com


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  1. Trini says:

    ok, first of all what a bunch of crap that conclusion is.1. if you copy and use all the cuenrrt successfull features, and theres nothing new other than a star trek skin, theres nothing to pull the cuenrrt online gammer off there cuenrrt online game!!!!, it seems to me that this would only cater to star trek fans, and poorly at that since the game isn’t desined to be star trek, but an MMO that feels trek.2. for a new game to be wildy sucessfull, or world class AAA , the game needs to be something ALL the others are NOT!, the game needs new features, and a new way of thinking. if they come up with creative gameplay thats nothing like any other MMO on the market. THATS what will pull the cuenrrt online gamer off there cuenrrt online game to try this new exciting star trek MMO that takes a totaly different angle to what it means to be an MMO, and yet is still fun!!thats the only way to pull ahead of the crowd and be a leader in MMO’slook at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.3. to get the Star Trek fans to be happy enouph to play the game for a decade or more, the game has to be made trek so I say start from scratch and don’t as yourself how do we make an MMO Star Trek? ask ourselfs how do we make Star Trek and MMO? just because your desining a game thats not like any other, doesn’t mean it only appeals to a nitche crowd, it may appeal more the that crowed, but if the game play is genuenly fun, creative, and outside the box. the game is made for a new mass crowd. ready and eager for a new, thrilling expirience in an online persistant worldand on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I’d say the potential players at release are at least 15 to 20 times the ammount of people on thst site! so I wouldn’t realy call us nitche

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