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By dkale On 19 Mar, 2012 At 10:07 PM | Categorized As | With 1 Comment

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GalaXseeds
Developer: Frima Studios
Publisher:  Frima Studios
Launched: 2007
Genre: Kids Science Fiction
Pay status:  Free-to-Play


Galaxy Online
Developer: IGG
Publisher:  IGG
Launched: 2010
Genre: Science Fiction
Pay status:  Free-to-Play

Featured Game: Gates of Andaron


Gates of Andaron
Developer: Zemi Interactive
Publisher:  Gameforge
Launched: 2009
Genre: Fantasy RPG
Pay status:  Free-to-Play


Gekkeiju Online
Developer: Coolhouse
Publisher:  Coolhouse
Launched: 2003
Genre: Fantasy RPG
Pay status:  Free-to-Play


Gladiatus
Developer: Gameforge
Publisher:  Gameforge
Launched: 2007
Genre: Historical RPG
Pay status:  Free-to-Play


Glitch
Developer: Tiny Speck
Publisher:  Tiny Speck
Launched: InBeta
Genre: Fantasy RPG
Pay status:  Free-to-Play


Global Agenda
Developer: Hi-Rez Studios
Publisher:  Hi-Rez Studios
Launched: 2010
Genre: Science Fiction
Pay status:  Free-to-Play


Gods and Heroes: Rome Rising
Developer: Heatwave Interactive
Publisher:  Heatwave Interactive
Launched: In Beta
Genre: Historical Fantasy RPG
Pay status:  TBA


Godswar Online
Developer: IGG
Publisher:  IGG
Launched: 2010
Genre: Fantasy RPG
Pay status:  Free-to-Play


Golemizer
Developer: Machine 22
Publisher:  Machine 22
Launched: 2008
Genre: Steampunk Fantasy RPG
Pay status:  Free-to-Play


Grand Fantasia
Developer: X-Legend Entertainment
Publisher:  Aeria Games
Launched: In Beta
Genre: Fantasy RPG
Pay status:  Free-to-Play


Guild Wars
Developer: ArenaNet
Publisher:  NCSoft
Launched: 2005
Genre: Fantasy RPG
Pay status:  Free-to-Play


Guild Wars 2
Developer: ArenaNet
Publisher:  NCSoft
Launched: TBA
Genre: Fantasy RPG
Pay status:  Free-to-Play
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  1. Pape says:

    I completely agree about the uniafr fates of the low-level content creators. It’s a sad state of affairs when a customer service rep, earning $30k a year, can get promoted to designer positions and find that they have to take a pay cut! They also get treated as disposable resources, when it comes time to lay people off: we can always hire some more out of the QA pool! There are so many people who want to design games that the actual earning potential of new designers is very low. I’m not sure what to do about that, but I guess I’ve wandered off topic anyway, so I’ll stop now. :)

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