PS5- Archives - MMOHALL https://www.mmohall.com/category/game-tech/ps5/ Gaming News, Reviews and More Fri, 13 Nov 2020 20:02:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.mmohall.com/wp-content/uploads/2020/04/cropped-M-Logo-for-MMOHALL-32x32.jpg PS5- Archives - MMOHALL https://www.mmohall.com/category/game-tech/ps5/ 32 32 Call of Duty: Black Ops Cold War Available Now Worldwide https://www.mmohall.com/call-of-duty-black-ops-cold-war-available-now-worldwide/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-cold-war-available-now-worldwide https://www.mmohall.com/call-of-duty-black-ops-cold-war-available-now-worldwide/#respond Fri, 13 Nov 2020 19:57:42 +0000 http://www.mmohall.com/?p=831 #1 Selling Call of Duty Series Continues Franchise Momentum and Releases to the Largest, Most Engaged Community at the time of Launch in Call of Duty History Activision today announced the worldwide launch of the highly-anticipated Call of Duty®: Black Ops Cold War, an all-new entry in the #1 selling series in Call of Duty and a direct […]

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#1 Selling Call of Duty Series Continues Franchise Momentum and Releases to the Largest, Most Engaged Community at the time of Launch in Call of Duty History



Activision today announced the worldwide launch of the highly-anticipated Call of Duty®: Black Ops Cold War, an all-new entry in the #1 selling series in Call of Duty and a direct sequel to the fan favorite Call of Duty: Black Ops.

The new title infuses 1980s pop culture into a gripping conspiracy set at the height of the Cold War. In the fictional story campaign players must stop a plot decades in the making that could destabilize the global balance of power and change the course of history. The game delivers the next generation of online multiplayer combat with an arsenal of Cold War weapons and equipment across a wide variety of new maps and modes. Black Ops Cold War also provides an all-new co-operative Zombies survival mode experience.

The title supports cross-play across next generation and current generation systems with cross progression across all modes. Players can look forward to the biggest series of free, post-launch content in Black Ops history across Multiplayer and Zombies, as well as a robust schedule of in-game community events.

“Today’s launch starts the next great Black Ops experience across story, multiplayer and zombies in a direct sequel to one of the most iconic titles in Call of Duty,” said Byron Beede, Executive Vice President and General Manager, Call of Duty, Activision. “This is just the beginning. Our players can look forward to the biggest series of post-launch free content, community events and ongoing support ever in Black Ops plus tight integration across the ecosystem with Warzone. It’s a great time to play Call of Duty.”

The release of a new Black Ops titlethe top selling Call of Duty series, adds to the ongoing momentum across Call of Duty following the recent releases of Warzone™ and Modern Warfare®, which, along with Call of Duty: Mobile, have driven Call of Duty to more than 100 million monthly active users. Call of Duty: Mobile has now surpassed more than 300 million downloads* worldwide.

The free-to-play, free-for-everyone Call of Duty: Warzone will take on a new dimension as it integrates with both Black Ops Cold War and Modern Warfare. Player progression will be synchronized across all three titles, and weapon progression from Black Ops Cold War or Modern Warfare both will be shared with Warzone. Starting now, Black Ops Cold War Operators will be available for play in Warzone, and beginning December 10 at the launch of Season One, Black Ops Cold War weapons will become available in Warzone, allowing Warzone players to access either their Black Ops Cold War or Modern Warfare loadouts, respectively, for play.

The battle pass system continues beginning Season One in December with brand new content for Black Ops Cold War and Warzone. Players can progress through the battle pass system by playing any of the three Call of Duty games.

Call of Duty: Black Ops Cold War is available now worldwide on PlayStation® 5 (Australia, Japan, New Zealand, North America, Singapore, South Korea; rest of world availability Nov. 19th), PlayStation® 4, the Xbox Series X|S and Xbox One, and on PC, in a fully optimized experience for Battle.net, Blizzard Entertainment’s online gaming service. The title is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by award-winning studios Treyarch and Raven Software with additional development support from Beenox, Demonware, High Moon Studios, Activision Shanghai and Sledgehammer Games. For more information visit: www.callofduty.com, or follow @CallofDuty on Twitter, Instagram and Facebook.

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Fear surrounds you in Resident Evil Village, coming to PS5 in 2021 https://www.mmohall.com/fear-surrounds-you-in-resident-evil-village-coming-to-ps5-in-2021/?utm_source=rss&utm_medium=rss&utm_campaign=fear-surrounds-you-in-resident-evil-village-coming-to-ps5-in-2021 https://www.mmohall.com/fear-surrounds-you-in-resident-evil-village-coming-to-ps5-in-2021/#respond Thu, 11 Jun 2020 21:59:47 +0000 http://www.mmohall.com/?p=614 The surprising return of Chris Redfield is just the beginning of a brand-new chapter of Resident Evil, set against a snowy backdrop. News posted on PlayStation by Kellen Haney, Associate Manager, Social Media & Community, Capcom USA Announced earlier today as part of the Future of Gaming digital event, I’m incredibly excited to tell you […]

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News posted on PlayStation by Kellen Haney, Associate Manager, Social Media & Community, Capcom USA

Announced earlier today as part of the Future of Gaming digital event, I’m incredibly excited to tell you that Resident Evil Village is coming to PlayStation 5 in 2021, setting a new standard for survival horror as the eighth main entry in the storied Resident Evil franchise.


Fear is one of our greatest motivations. The traditional themes of fight or flight (and, occasionally, to freeze) when faced with danger are natural to people even as we press on into the unknown, and most of us aren’t a stranger to the looming sense of anxiety that rises from a disturbing sound or a gloomy corner.

Both the great unknown, as well as our need to explore – and be fearful of or fight for survival against what we find – is innately human. It’s what drove our ancestors to create the myths and legends we hear about to this day… perhaps because what’s really out there is significantly more terrifying and deadly than any fable.

To that end, the team behind Resident Evil Village is using its expertise with Capcom’s in-house RE Engine to bring a truly next-generation survival-horror experience to PS5. You may have caught a few bits and pieces of how the engine is being used in the enigmatic trailer that was shown during The Future of Gaming, providing ultra-realistic environments and characters that inhabit a strange, snow-capped village. We’ll let you all pick apart the trailer and speculate on the finer details of what it all means, particularly the return of a Resident Evil mainstay, but rest assured you’ll be getting a next-gen experience that only Capcom can create.

If you haven’t seen the trailer yet, go give it a watch – it’s time to dive into some of what you’ve seen in the trailer itself. If you don’t want to be spoiled, skip the next paragraph – we’ll get into some gameplay details afterwards.
WATCH THE VIDEO

Taking place a few years after the events of Resident Evil 7 biohazard, in which protagonist Ethan Winters traveled to Louisiana to search for his missing wife, Mia, Resident Evil Village sees the reunited Mia and Ethan living happily together and putting their shared nightmares of the Baker’s plantation house behind them.

Finally able to move on from those horrifying events, Ethan’s world suddenly comes crashing down once again when Chris Redfield, an unexpected yet familiar face makes an appearance, setting off a chain of events that sees a distraught Ethan seeking answers to Chris’s shocking actions… and ultimately finding him in a mysterious village.

Unlike the cramped corridors of the Baker mansion in Resident Evil 7, the fear of dark corners has been replaced with the anxiety of the unknown as Ethan searches for answers within decrepit buildings among snow-covered trees.

The return of a first-person perspective will bring a visceral edge to combat, as well. Each encounter is a personal fight for survival against terrifying foes, forcing you to keep a watchful eye on the environment and constantly looking for resources and enemies in unknown territory. With a greater focus on combat and exploration compared to Resident Evil 7, the village itself is just as important a character as any other, a location with a life of its own that will frequently keep you on edge as you discover its secrets.


That’s all I have to share today. Keep your eyes open for more information on Resident Evil Village in the coming months, and look forward to a truly next-generation survival horror experience with Resident Evil Village, coming to PS5 in 2021.

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Funcom Reveals New Rhythm FPS Metal: Hellsinger https://www.mmohall.com/funcom-reveals-new-rhythm-fps-metal-hellsinger/?utm_source=rss&utm_medium=rss&utm_campaign=funcom-reveals-new-rhythm-fps-metal-hellsinger https://www.mmohall.com/funcom-reveals-new-rhythm-fps-metal-hellsinger/#respond Thu, 11 Jun 2020 18:31:51 +0000 http://www.mmohall.com/?p=599 Next year will have you shoot demons and devils to the beat of headbanging metal music, as developer The Outsiders and publisher Funcom are proud to announce the upcoming rhythm FPS Metal: Hellsinger. Metal: Hellsinger is a rhythm FPS, where your ability to shoot on beat will increase your power and intensify the music. Featuring an […]

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Metal: Hellsinger is a rhythm FPS, where your ability to shoot on beat will increase your power and intensify the music. Featuring an original soundtrack with vocals from metal icons such as Matt Heafy (Trivium) and Alissa White-Gluz (Arch Enemy), Metal: Hellsinger innovates both the rhythm and FPS genre with layered music. Each level will have its own song, and every song will be divided into multiple layers. Your performance will impact how many layers of the song will be played at a time, starting with atmospheric background music, and ending with powerful metal anthems.

“This gives the player an incentive to stay on beat, because the experience becomes so intense and so powerful that you want to keep it that way,” explains Funcom Chief Creative Officer Joel Bylos. “I knew that Dave and The Outsiders know how to make shooters, but I have never seen anything done quite like this before. It’s a very ambitious project and one we are proud to be a part of,” he says.  

The Outsiders’ Creative Director David Goldfarb has previously been Lead Designer on Battlefield: Bad Company 2 and Battlefield 3, as well as Game Director on Payday 2. He says he has never had more fun creating a game, than he has with Metal: Hellsinger.

“We want to make this the most metal game ever,” says David Goldfarb. “Or get as far as we possibly could, anyway! To make something that felt like a tribute to the epic imagination and joy and fury of metal – not just in terms of music, but art style, characters, lore. Trying to do it has been an amazing joy and we can’t wait to get it into the world for people to play,” he says.  



Metal: Hellsinger is due to release on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X in 2021. The game will be optimized for next-gen consoles, with improved visuals, up to 120 frames per second, and drastically reduced loading time.



See www.metalhellsinger.com or the game’s official Steam page for more information.

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